A Gamer of Sorts

Can`t play just one.

See you on TwitterSubscribe to WoW only articles.Subscribe to all articles.

rMinimap ~ Tutorial and Configuration Walkthrough

Post

3 comments
rMinimap ~ Tutorial and Configuration Walkthrough
1 July, 2009  |  3 comments  |  World of Warcraft

I’m a fan of addons, I love them. So I’d like to go through which addons I use and show a brief tutorial on how to use them or set them up. To start us up is rMinimap. rMinimap is different from most minimap addons because it does not have a config menu in game. Instead any and all customization must be done in the LUA. This is to help beginners. An ‘rMinimap for Dummys” if you will.

You can find a download to rMinimap here. It was created by Zork. You also need rTextures found here. (Warning, this link will initiate a download.)

Are you ready to customize? Once you’ve downloaded and extracted the files in your Addons folder. Right click the LUA file in the rMinimap folder and OPEN AS >> Wordpad. (You can also use Notepad if you desire.)

Any code you see you can change at the top of the LUA file unless otherwise noted. We’ll go down the list on what we can change.

You can change these options while in game and use /reload to view what you’ve changed. The only option that you have to logout for is switching from a round minimap to square or vice versa.


Map Style

There are 3 map styles you can choose from.

Photobucket Diablo 3
(Option 0)
Photobucket Futuristic Orb
(Option 1)
Photobucket Square
(Option 2)

Code:

-- map_style
0 = diablo3
1 = futuristic orb rotating
2 = square runits style
local map_style
if rm_player_name == “Astone” and rm_player_class == “WARLOCK” then
map_style = 0
else
map_style = 0 Change this # depending on the style you want.
end

That will change the default minimap. If you would like to have a different minimap based on which character you are playing change the code in pink. Change “Astone” to your character name, and change “WARLOCK” to the character class.

Map Scale

The default map scale is .82. A higher number means a larger minimap. So for example a 1.00 is larger than a .82. (obviously).

Photobucket
.82 Scale
Photobucket
1.00 Scale

Code:

– map scale
local mapscale = 0.82 Change this # to determine how big you want the minimap.

Map Icon Scale

Same as above, the larger the number, the larger the icons are. Default is set at 20.

Photobucket
20 (with .82 Scale)
Photobucket
40 (with .82 Scale)

Code:

– size of icons (tracking icon for example)
local iconsize = 20 Change this # to change the size of icons.


Map and Icon Positions

SQUARE MAP:

To change the map position you change the following code. If you want the map on say the BOTTOMRIGHT rather than the TOPRIGHT. Change the following code that is in pink. If you just need to nudge the map to the left/right or down/up change the code in blue.

The same is true if you want to move an icon to BOTTOMRIGHT rather than the TOPRIGHT as well as nudging an icon to the left/right or up/down. Just find the icon you wish to change.

Code:
– position map and symbols here

local map_positions
if map_style == 2 then
map_positions = {
position = {
[1] = { frame = “Minimap”, anchor1 = “TOPRIGHT“, anchor2 = “TOPRIGHT“, anchorframe = “UIParent”, posx = -20, posy = -20 },
[2] = { frame = “MiniMapTracking”, anchor1 = “TOPLEFT”, anchor2 = “TOPLEFT”, anchorframe = “Minimap”, posx = 5, posy = -5 },
[3] = { frame = “MiniMapMailFrame”, anchor1 = “BOTTOMRIGHT”, anchor2 = “BOTTOMRIGHT”, anchorframe = “Minimap”, posx = -5, posy = 5 },
[4] = { frame = “MiniMapBattlefieldFrame”, anchor1 = “BOTTOMLEFT”, anchor2 = “BOTTOMLEFT”, anchorframe = “Minimap”, posx = 5, posy = 5 },
[5] = { frame = “GameTimeFrame”, anchor1 = “TOPRIGHT”, anchor2 = “TOPRIGHT”, anchorframe = “Minimap”, posx = -5, posy = -5 },
[6] = { frame = “TimeManagerClockButton”, anchor1 = “BOTTOM”, anchor2 = “BOTTOM”, anchorframe = “Minimap”, posx = 0, posy = -2 },
},
}

ROUND MAP:

To change the position for the round maps use the following code located directly below the square map code. The concept is the same, just find the icon/line that you wish to change.

Code:

else
map_positions = {
position = {
[1] = { frame = “Minimap”, anchor1 = “TOPRIGHT”, anchor2 = “TOPRIGHT”, anchorframe = “UIParent”, posx = -30, posy = -10 },
[2] = { frame = “MiniMapTracking”, anchor1 = “TOP”, anchor2 = “BOTTOM”, anchorframe = “Minimap”, posx = 0, posy = -20 },
[3] = { frame = “MiniMapMailFrame”, anchor1 = “TOP”, anchor2 = “BOTTOM”, anchorframe = “Minimap”, posx = 50, posy = -20 },
[4] = { frame = “MiniMapBattlefieldFrame”, anchor1 = “TOP”, anchor2 = “BOTTOM”, anchorframe = “Minimap”, posx = -25, posy = -20 },
[5] = { frame = “GameTimeFrame”, anchor1 = “TOP”, anchor2 = “BOTTOM”, anchorframe = “Minimap”, posx = 25, posy = -20 },
[6] = { frame = “TimeManagerClockButton”, anchor1 = “BOTTOM”, anchor2 = “BOTTOM”, anchorframe = “Minimap”, posx = 0, posy = 0 },
},
}
end

REMEMBER: You can change the LUA while in game (alt-tabbed). Just save the LUA and reload your UI to see what your changes have done. Trial and Error can teach you much more than any tutorial. That’s how I learned.

FAQ

These have been taken from various comments on Roth UI, rMinimap, and WoW Forums. These are not necessarily for beginners. As always make sure you have a back up copy of your LUA saved before proceeding.

How can I move the QuestTimerFrame / QuestWatchFrame / AchivmentsWatchFrame / DurabilityFrame / CaptureMover ?
Find this code in the beginning of the LUA:
[6] = { frame = “TimeManagerClockButton”, anchor1 = “BOTTOM”, anchor2 = “BOTTOM”, anchorframe = “Minimap”, posx = 0, posy = -2 },
Add the following code:

[7] = { frame = “QuestTimerFrame”, anchor1 = “CENTER”, anchor2 = “CENTER”, anchorframe = “UIParent”, posx = 0, posy = 0 },

[8] = { frame = “QuestWatchFrame”, anchor1 = “CENTER”, anchor2 = “CENTER”, anchorframe = “UIParent”, posx = 0, posy = 0 },
[9] = { frame = “AchivmentsWatchFrame“, anchor1 = “CENTER”, anchor2 = “CENTER”, anchorframe = “UIParent”, posx = 0, posy = 0 },
[10] = { frame = “DurabilityFrame”, anchor1 = “CENTER”, anchor2 = “CENTER”, anchorframe = “UIParent”, posx = 0, posy = 0 },
[11] = { frame = “CaptureMover”, anchor1 = “CENTER”, anchor2 = “CENTER”, anchorframe = “UIParent”, posx = 0, posy = 0 },
},

And use the posx and posy to set where you would like it.

Is there any way to disable the lens flare and the clouding on the diablo 3 map?

CTRL – Find the following code in your LUA:
t2:SetTexture(“Interface\\AddOns\\rTextures\\orb_gloss”)

Add: — in front of that line. So it will look like this:
–t2:SetTexture(“Interface\\AddOns\\rTextures\\orb_gloss”)

Is there a way to change the size of the raid/party icons, nodes/herbs icons?

Quote from Zork: This has nothing to do with the mod. Blizzard changed the iconsize in 3.1, so you have to ask them.

How do I zoom in and out of the minimap?

Hover your mouse over the map and use your mouse wheel. :)

If you have any additional questions about rMinimap please direct your comments to Zork himself here. He is extremely helpful and does actually answer questions! Just be sure that if you are having a problem that is is actually rMinimap causing it. You can check this by downloading the newest version and disabling all other addons. If your problem still persists then be sure to ask Zork about it.

Edit: /angryfist. I unfortunately can’t get rid of the large gaps of space between the pictures and the text. Sorry!

Recent posts
29 July, 2010 0 comments
The Forums After Every Patch

It's really hilarious, and so true. Click here to see the full comic. Read more

29 July, 2010 0 comments
Heroes of Newerth 1.0.7 Patch Notes

- Removed general kick vote- Players who are marked as AFK are no longer auto-kicked, but instead can be vote-kicked via a team-only vote- Changed AFK detection to include all areas of the map- Remake time limit extended to 7.5 minutes- Remake will now pass with a 70% majority vote... Read more

Comments
  • Shopshopshop
    Yeah, the square map is much nicer than the default round one. SexyMap has a square option though, so for the moment I'm going to stick with it.
  • Kirei
    Honestly, I really don't like having to use the LUA. I LOVE the square map though. It's so simple yet I love looking at it. So for me to have what I wanted I just simply had to learn his LUA.


    The only advantage I see from having to edit the LUA is the knowledge gained. Maybe you'll need it in the future to tweak future mods. Or even create your own if you enjoyed dabbling in it.



    But yes, I wish he had an in-game config. It would make everything so much easier!
  • Shopshopshop
    Is there an advantage in using an addon that has to be edited through its .lua code rather than simply in-game options? I myself use SexyMap, not really because it's an awesome addon (bugs out not infrequently) but because it's simple and quick to use.
blog comments powered by Disqus

Latest Comments:

3 days ago

Kirei"No Boys Allowed" ~ No You're SEXIST!Haha thanks! I've met a few girls like myself too and have never seen them get... Read more

3 days ago

Jpx"No Boys Allowed" ~ No You're SEXIST!a girl that games , and in intelligent ? where have u been all my life !!? xDjk... Read more

4 days ago

niggasayzwhatMods That Should Be Banned From Heroes of Newerth?I THINK ALL THESE MODS ARE FAIR, ESPECIALLY THE POWER SUPPLY ONE.

5 days ago

KireiMods That Should Be Banned From Heroes of Newerth?You pick the one mod out of these that I think should be completely banned and you... Read more

Newest in WoW:

PvPriest, Part 2: Arena Duos and Your Role

As a shadow priest, you have a decent amount of control, you're reasonably hardy, but you do not have many methods of saving your partner in a pinch. That means, in a team with two damage classes, you want to get either a frost mage or a rogue for a partner. Read more

Shadow Dueling ~ A Guest Post by Calsong

Protective, shimmering radiance fills the air as you crouch, watching the spot the dagger-wielding rogue disappeared. A Fear Ward is active, but your feet are numb. You pace, reviewing your plan of action as you renew your shield. Suddenly the rogue is upon you, stunning you in place and crippling your movements. This was expected, you reassure yourself whilst spamming the Psychic Scream button. Read more

The Guild – Rules

Last installation I talked about how important rules and recruitment were (and coincidentally, how similar they were to hooking up a girl). This week I'm going to cover all the areas where your dirty little rules should expand to. I'm going to start with quoting three bullets from last week, explain them even more vigorously, and then finally explore the areas where there should be rules. Read more

Categories

Archives:

Copyright GamerofSorts.com © 2009-2010. All Rights Reserved.
Back to top.