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New Patch, New Bugs, New Boots

24 November 2009 View Comments

HoN had a new patch the other day and a long with it came a bug to a hero I was working on getting better at and a surprise: new boots.

Here are the patch notes:

General
- I bet you were expecting 0.1.55. Surprise! No one expects the Spanish Inquisition!
- Pre-Query filtering is now available to cut down on the number of servers pinged
* This will help those who time out when pinging servers to avoid that problem
- Fixed a large amount of spelling and grammatical errors in all tooltips
- Game lobby chat now switches to team chat automatically once the hero select screen is displayed
- Fixed the game lobby to show 10 players again (for real this time)
- Fixed runes and some creeps disappearing when not synced correctly with the server
- Significant server optimizations
- Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol
- Added a /time chat command to return the current system time/date of the users computer.
- Added an /ignorechat or /ic chat command used to toggle ignoring team/all chat.
* Note this only works for team/all chat in the lobby, hero select screen and in game, not whispers, IMs and other messages.
- The anouncer sound for when a teammate picks up a rune should now be global
- The water and tar in the Wells should now flow freely again
- Fixed an issue with modifiers
- Allow players to leave team during countdown, so they don’t have to disconnect to stop it
- Moved the Hellbourne Ancient creeps to stop them being pulled into the lane
- Fixed stealth to break when an attack lands, not when you start the attack and cancel before the impact
- Just so you know we made Quake 2 work on Windows 7 last night

Heroes

Behemoth
- Fixed Fissure to properly stun and do damage again
- Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure’s target

Demented Shaman
- The little guy learned to talk

Scout
- Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels
- Electric Eyes can no longer be placed within a 75 radius of trees
* This is to prevent abusive placement resulting in a block of neutral spawns
- Disarm now lasts 1 second, from 2

Soulstealer
- Fixed Demon Hand’s tooltip to be 150 instead of 100
* Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect

The Dark Lady
- Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10)
- Charging Strikes’ attack speed buff now lasts 6 seconds, increased from 5
- Cover of Darkness now costs 75 mana at all levels (from 50/100/150)

Wild Soul
- Fixed Rabid with Synergy tooltip when it is level 4

Witch Slayer
- Can now speak
- Silver Bullet can no longer be avoided by going invisible as the projectile is in midair

Boots:

platedgreaves
Plated Greaves

- Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total.
- +70 Movement Speed
- +3 all stats
- +5 Armor
- When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use.

marchers


Enhanced Marchers

- Renamed to Ghost Marchers
- Ghost Marchers offer +24 damage, +70 movement speed, and when activated boost your movement speed by 10% for 6 seconds
* Ghost Marchers have a 12 second cool down and also apply unit walking while active
* Ghost Marchers once again dispel their active state upon ability usage
- Recipe changed to require Marchers and two Punchdaggers (total cost unchanged)

steamboots
Steamboots

- Steamboots now give +10 to a selected attribute and no longer provide a bonus to other attributes other than the selected one
- Steamboots now give +25 attack speed
- Steamboots movement speed lowered to 60 (from 75)
- Recipe changed to require Marchers, Gloves of the Swift, and one of the 450g attribute items (Bolstering Armband, Fleetfeet, or Apprentice’s Robe)

Bugs:

Well my hero that I was working on got a bug.  A rather big one. Scout’s flurry which was once a hit, hit, hit, hit has now been given a miss, hit, pause, hit, hit or I’ve seen hit, hit, pause, hit, hit. Either way it’s kinda crippling vs people that actually pay attention.

Ooo! Ooo! Opinion:

Boots were fine the way the were. I foresee a patch that will either change them back or to closely… very closely resemble their old ways. I do agree with many that Steamboots were rather cheap for what they previously offered. Honestly though if they increased the boots to 70 movement speed then I would be happy. 90% of the heroes I play used Steamboots.

The nerf to Scout would be fine if it didn’t come fitted with a bug around the waist. The mana upkeep shouldn’t be an issue with Runed Axe. Disarm kinda sucks, but again does not break scout. Fix to electric eyes were needed. I think that got abused way too much. I just wish they made the fix to wards and KotF’s eyes.

Fix to actually seeing 10 people in the lobby makes me giddy. I host A LOT of games and there were enough times that I couldn’t kick someone from the room because they refused to pick a team. I would have to kick someone else just to show their name.

Behe works again! YAY! … ugh he’s always on the other team. Fail.

Related posts: (Automatically Generated)

  1. Patch 1.61 …Hellooooo Deadwood
  2. [HoN] 1.66 Patch Notes (Not Released Yet)
  3. [HoN] 1.64 / 1.63 Patch Notes

About Kirei

Kirei is the creator and editor of GamerofSorts.com. She enjoys playing RPGs, MMOs, and FPS' such as Call of Duty MW2, World of Warcraft, and of course her current obsession Heroes of Newerth.



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