Before I post anything this is NOT my guide. This belongs to Newti who selflessly made “Mini Guides for all 61 Heroes” on the BETA forums. The link can be found here: http://forums.heroesofnewerth.com/showthread.php?t=64274
I’m splitting each hero into their own post because when updating from his guide this will be.. A LOT easier on me, and you can enjoy a quicker update than normal.
Special thanks to Newti, the creator of this guide.
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Skill Build
1 – Webbed Shot
2 – Harden Carapace
3 – Webbed Shot
4 – Stats
5 – Webbed Shot
6 – Spider Sting
7 – Webbed Shot
8 – Precision
9 – Precision
10 – Precision
11 – Spider Sting
12 – Precision
13 – Harden Carapace
14 – Harden Carapace
15 – Harden Carapace
16 -Spider Sting
17 – Stats+
Justification / Modifications:
This is the “classic” offensive build for her. One level of Harden Carapace is taken early to remove debuffs. If facing heavy nukers max Harden Carapace directly after Webbed shot, taking no stats and late Precision. If laning mid versus a good last-hitter like CD you can take precision over Webbed Shot.
Starting Items:
Runes of the Blight, Healing Potion, 2x Duck Boots, 2x Minor Totem
Core:
Marchers >> Soulscream Ring >> Soulscream Ring >> Steam Boots
Her Core is relatively small, the reason being you can divert into different builds after it.
Defensive Build:
Helm of the Black Legion >> Shrunken Head >> Whispering Helm >> Shieldbreaker >> Symbol of Rage >> Wingbow
Offensive Build:
Geometer’s Bane >> Shieldbreaker >> Shrunken Head >> Whispering Helm >> Wingbow >> Symbol of Rage
Alternatives:
Shieldbreaker after core provides zero survivability and is therefore not recommended; get one defensive/semi-defensive item first.
Any combination of the listed Defensive and Offensive builds is viable as long as you get a Shrunken Head. Also, you can build an Assassins Shroud at any point after the core if you really feel the need for it.
Information
Roles: Hard-Carry
Prefered Lane: Short/Mid (vulnerable on long)
Difficulty: 3 – Medium (Orb-Walking, Kinda squishy, feed warning for new players)
Farming capabilities: 2 – Low (Nice attack animation, no farming spells tho)
Item dependancy: 5 – Very Heavy
Power:
- Early Game / Lane Control: 4 – Strong (Good Harassing, but fragile)
- Mid Game / Ganks: 3 – Medium (Reliant on ult to get kills (unless fed ofc))
- Late Game / Team Fights: 4 – Strong (Capable Hard-Carry)
30-Seconds-Guide:
- Arachna is a very squishy hero; you will need some kind of devensive items.
- You are easy to get ganked. Make sure wards are up when farming; if not buy some yourself.
- Spider Sting is a very, very powerful ability at the moment, it has the potential to do more damage than Pyromancer’s ultimate with Staff of the Master. On 0 armor the Spiderling is doing 1225 damage.
- The Spiderling is extremely hard to kill by 1 hero alone, with 2 heroes the Spiderling will probably only get 3 attacks off before it dies. Early game you should use Spider Sting to get hero kills, never use it if you think your enemy can make it to their tower.
- Also use Spider Sting to escape Ganks.
- If the enemy team has multiple slows/holds wait for them to be applied before you use Carapace. Don’t use it too early.
Counters:
Homecoming Stone.
Replays:
- Match 28109455 (Solo Mid vs Blood Hunter, semi-defensive build)